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I know you can create quality checks that check random quantities. I can't figure out how to create a piece-by-piece MO where the random quantity check comes in to play in real time.

Ex: MO0001 calls for 100pcs of widgetx / 10% pass/fail check

The MO is started and upon completing process all 100pcs and the quality check happens once at the beginning. Is there a way to set up the MO where the user has to validate/complete piece 1, then piece 2, then piece 3, etc?

    Within this piece-by-piece processing the random 10% checks would randomly present themselves.

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Hi Jesse,

Did you find a solution for your needs? I have the same need.

Thanks,

Pedro

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Pedro - As far as I can tell 13.0 does not allow for this type of quality checking.

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